Entertainment Computing
Indirect Sensor Control
Controls for mobile games are mostly based on touch or physical gestures. This work presents a novel concept integrating tilt- and touch-interaction with different mappings depending on the device's orientation. More...
Dirk Wenig, Marc Herrlich, Daniel Böhrs and Rainer Malaka (2013) Mobile Games with Touch and Indirect Sensor Control In M&C 2013, Workshop Entertainment Computing: Mensch & Computer Workshopband: Interaktive Vielfalt, 261-266. Oldenbourg, Munich. | BibTex
Daniel Böhrs, Dirk Wenig and Rainer Malaka (2012) Mobile Gaming with Indirect Sensor Control In ICEC 2012: Proceedings of the 11th International Conference on Entertainment Computing. Lecture Notes in Computer Science 7522, 441-444. Springer, Berlin/Heidelberg. 10.1007/978-3-642-33542-6_48 | BibTex