Pharos

Pharos is a novel system that extends turn-by-turn navigation instructions using a single global landmark (e.g. the Eiffel Tower) rather than multiple, hard-to-select local landmarks. More...

Nina Wenig, Dirk Wenig, Steffen Ernst, Rainer Malaka, Brent Hecht and Johannes Schöning (2017) Pharos: Improving Navigation Instructions on Smartwatches by Including Global Landmarks MobileHCI '17 | PDF of Paper | BibTex

ScrollingHome

ScrollingHome is a novel image-based indoor navigation approach for smartwatches. The user scrolls through a series of images by scrolling vertically on the display. More...

Dirk Wenig, Alexander Steenbergen, Johannes Schöning, Brent Hecht and Rainer Malaka (2016) ScrollingHome: Bringing Image-based Indoor Navigation to Smartwatches MobileHCI '16 | BibTex Honorable Mention Award

StripeMaps Honourable Mention NUMA (2014)

StripeMaps is a novel cartographic approach for maps on smartwatches. It transforms any two-dimensional route map into a one-dimensional "stripe" for easy interaction. More...

Dirk Wenig and Johannes Schöning (2016) The Aesthetics of StripeMaps: Being Small and Beautiful MobileHCI '16 Adjunct, Workshop The Role and Impact of Aesthetics in Designing Mobile Devices | PDF of Paper | BibTex

Dirk Wenig, Florian Heller and Johannes Schöning (2016) StrapMaps: Bringing Map-based Navigation to the Straps of Bags UbiComp '16, Workshop UBIMOUNT - Ubiquitous Computing in the Mountains | PDF of Paper | BibTex

Dirk Wenig, Johannes Schöning, Brent Hecht and Rainer Malaka (2015) StripeMaps: Improving Map-based Pedestrian Navigation for Smartwatches MobileHCI '15 | BibTex Best Paper Award

Maps & Images

Several studies have shown advantages of map-image-combinations for pedestrian navigation. This work investigates interaction concepts to combine maps and panoramic photographs. More...

Dirk Wenig, Stefan Brending, Nina Runge and Rainer Malaka (2014) Using Split Screens to Combine Maps and Images for Pedestrian Navigation Journal of LBS | BibTex

Dirk Wenig and Rainer Malaka (2010) Interaction with Combinations of Maps and Images for Pedestrian Navigation and Virtual Exploration MobileHCI '10 | BibTex Best Poster Award

Torben Gerkensmeyer and Dirk Wenig (2013) Towards Sensorimotor Navigation Support for People in the Early Stages of Alzheimer's Disease ICTMH 2013 | BibTex

More on Navigation...

IDA Bot 1st CAMPUSiDEEN (2018)

IDA is a service that allows anyone to create an intelligent chatbot without having to be an expert in artificial intelligence. For this purpose, already existing information about your company, e.g. the website, is analyzed. The learned correlations are presented on a website in an understandable way. Via this, you can control and extend the artificial intelligence. More...

VIVATOP

New information technologies can help to supply surgeons with important information before and during surgeries, thereby noticeably increasing the chances of a successful outcome. Goal of the VIVATOP project is to use Virtual Reality (VR), Augmented Reality (AR) and 3D printing to effectively support the planning and execution of surgeries as well as training and education scenarios. More...

Anke V. Reinschluessel, Roland Fischer, Christian Schumann, Verena Uslar, Thomas Muender, Uwe Katzky, Heike Kißner, Valentin Kraft, Marie Lampe, Thomas Lück, Klaus Bock-Müller, Hans Nopper, Sirko Pelzl, Andrea Schenk, Dirk Weyhe, Gabriel Zachmann and Rainer Malaka (2019) Introducing Virtual & 3D-Printed Models for Improved Collaboration in Surgery CURAC | BibTex

Thomas Muender, Anke V. Reinschluessel, Nima Zargham, Tanja Döring, Dirk Wenig, Rainer Malaka, Roland Fischer, Gabriel Zachmann, Valentin Kraft, Andrea Schenk, Verena Uslar, Dirk Weyhe, Hans Nopper and Thomas Lück (2019) Application Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR MuC 2019 | BibTex

first.stage

Previsualisation (previs) is an essential phase in the design process of narrative art forms and media such as film, animated series, and stage plays. The goal of first.stage is to research, design, develop, evaluate, and showcase natural user interfaces that improve previsualisation by speaking the language of the artist rather than that of a technician. More...

Rainer Malaka, Tanja Döring, Thomas Fröhlich, Thomas Muender, Georg Volkmar, Dirk Wenig and Nima Zargham (2021) Using Natural User Interfaces for Previsualization EAI Endorsed Transactions on Creative Technologies | PDF of Paper | BibTex

Georg Volkmar, Thomas Muender, Dirk Wenig and Rainer Malaka (2020) Evaluation of Natural User Interfaces in the Creative Industries CHI EA '20 | BibTex

Thomas Muender, Georg Volkmar, Dirk Wenig and Rainer Malaka (2019) Analysis of Previsualization Tasks for Animation, Film and Theater CHI EA '19 | BibTex

Thomas Muender, Anke V. Reinschluessel, Sean Drewes, Dirk Wenig, Tanja Döring and Rainer Malaka (2019) Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality CHI '19 | BibTex

Surgical Navigation

This works present an approach for needle-based interventions to provide navigational feedback directly on the instrument and close to the situs by mounting a small display onto the needle. More...

Marc Herrlich, Parnian Tavakol, David Black, Dirk Wenig, Christian Rieder, Rainer Malaka and Ron Kikinis (2017) Instrument-mounted Displays for Reducing Cognitive Load During Surgical Navigation Int J CARS | BibTex

WatchThru

WatchThru expands smartwatches into 3D through a transparent display. This enables novel interactions that leverage and extend smartwatch glanceability. More...

Dirk Wenig, Johannes Schöning, Alex Olwal, Mathias Oben and Rainer Malaka (2017) WatchThru: Expanding Smartwatch Displays with Mid-air Visuals and Wrist-worn Augmented Reality CHI '17 | PDF of Paper | BibTex

More on Human-Computer Interaction...

Pokémon GO

The widespread popularity of Pokémon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale. More...

Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno Nunes, Nina Wenig, Dirk Wenig, Brent Hecht and Johannes Schöning (2017) The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement CHI '17 | PDF of Paper | BibTex

Sportal

Exercise video games (exergames) can motivate players to be more physically active. Exercise My Game (XMG) is a design framework for turning off-the-shelf action games into full-body motion-based games. More...

Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens and Rainer Malaka (2017) Hoverboard: A Leap to the Future of Locomotion in VR!? ICEC 2015 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Exercise My Game: Turning Off-The-Shelf Games into Exergames ICEC 2013 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Suspended Walking: A Physical Locomotion Interface for Virtual Reality ICEC 2013 | BibTex

Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck and Rainer Malaka (2013) Sportal: A First-Person Videogame turned Exergame M&C 2013, inter|aktion - Demosession | BibTex

Tags You Don't Forget

Tagging is a boring task and remembering the assigned tags is important to find tagged media at later point. This work uses gamification for entertaining image tagging with tags you do not forget. More...

Nina Runge, Dirk Wenig, Danny Zitzmann and Rainer Malaka (2015) Tags You Don't Forget: Gamified Tagging of Personal Images ICEC 2015 | BibTex

Marc Herrlich, Dirk Wenig, Benjamin Walther-Franks, Jan Smeddinck and Rainer Malaka (2014) "Raus aus dem Sessel" - Computerspiele für mehr Gesundheit Informatik-Spektrum | BibTex

Indirect Sensor Control

Controls for mobile games are mostly based on touch or physical gestures. This work presents a novel concept integrating tilt- and touch-interaction with different mappings depending on the device's orientation. More...

Dirk Wenig, Marc Herrlich, Daniel Böhrs and Rainer Malaka (2013) Mobile Games with Touch and Indirect Sensor Control M&C 2013, Workshop Entertainment Computing | BibTex

Daniel Böhrs, Dirk Wenig and Rainer Malaka (2012) Mobile Gaming with Indirect Sensor Control ICEC 2012 | BibTex

More on Entertainment Computing...

Dissertation Title Page
Dissertation Navigation in the Real World and in Virtual Worlds Dr.-Ing.

Navigation is movement through an environment and involves locomotion and wayfinding in varying degrees. This work aims at taking advantage of modern input technology to design natural and intuitive interaction concepts for navigation in the real world and navigation in virtual worlds. The results show that both real-world-navigation and virtual-world-navigation can benefit, but that motion-based interfaces have to be very carefully designed. Download...

Keywords mobile human-computer interaction (mobile HCI), pedestrian navigation, virtual exploration, mobile games, virtual reality (VR), augmented reality (AR)

Dirk Wenig (2015) Navigation in the Real World and in Virtual Worlds University of Bremen

This work was funded in part by the Klaus Tschira Stiftung.